housing.
the pinegrove apartment building looms over the cul-de-sac and casts its imposing shadow, which might normally cause problems if not for the impressive number of lights its equipped with. this is where the majority of shadowpeaks residents live. the floor plan is nothing to sneeze at, and each apartment will feature accents in your sin colors and have a kitchen, a living room, 2 bathrooms, & 2 bedrooms. the front door will also have a crest with your sin brand on it. they'll also have electricity, running water, and be minimally furnished ( ex. pots, pans, utensils, beds, sheets, chairs, & tables ) - any additional decor can be either found or won ( in games ).
if you'd like to broaden your horizons ( and expand your living situation ) then you can always leave the pinegrove apartments in favor of moving into one of the empty houses framing it. there are two types of floor plans, but the only difference is the size. like the apartments your accent colors will depend on the sins inhabiting the house as will the crests on the doors. you'll also get a minimally furnished house.
🎇 all of the previous upgrades belonging to your sin's original houses are still available, but now they exist in a shared pocket dimension - so if kaveh and neuvillette both open the door to the spa, then they'll end up crossing paths in the spa. in your character's new homes they'll stumble across a couple of different doors labeled with sin brands corresponding to theirs ( and their roommates ) with the upgrades residing behind them. *note* that only a wrath can open a wrath door and only an envy can open an envy door even if they happen to be living under the same roof - robin can't open the door to wrath's pool, but sunday can invite robin into wrath's pool.
in either case ( apartment or house ) you'll find a severely aged brochure that feels familiar...
if you'd like to broaden your horizons ( and expand your living situation ) then you can always leave the pinegrove apartments in favor of moving into one of the empty houses framing it. there are two types of floor plans, but the only difference is the size. like the apartments your accent colors will depend on the sins inhabiting the house as will the crests on the doors. you'll also get a minimally furnished house.
🎇 all of the previous upgrades belonging to your sin's original houses are still available, but now they exist in a shared pocket dimension - so if kaveh and neuvillette both open the door to the spa, then they'll end up crossing paths in the spa. in your character's new homes they'll stumble across a couple of different doors labeled with sin brands corresponding to theirs ( and their roommates ) with the upgrades residing behind them. *note* that only a wrath can open a wrath door and only an envy can open an envy door even if they happen to be living under the same roof - robin can't open the door to wrath's pool, but sunday can invite robin into wrath's pool.
in either case ( apartment or house ) you'll find a severely aged brochure that feels familiar...

🍖 GLUTTONY
Recreation Room.
It can be turned off.A bunch of board games are also stashed in that closet ( at least 3 different versions of Monopoly ) alongside a poker chip set.Ryokan Bathhouse.
A new hallway in the corner leading towards the back of the cabin is nondescript, save for a few cubbies to store clothing near the doorway and a small sign indicating to shower before entering. Fresh towels and light bathrobes (or yukata, if you fancy that) are available for use.
Outside one will find a fenced-in area with what seems to be a new hot spring-- it's large enough to fit the whole team comfortably, with one end slightly deeper than the other. Seemingly natural rockwork surrounds the whole of it, comfortingly warm underfoot, and steam rises gently from its surface in all weather-- the water itself is naturally cloudy, obscuring one's form. An unnatural quiet is cast over the space, soothing rather than eerie, save for the soft burbling of a small fountain near the end of the pool. Even spoken word seems hushed, here, with no echo behind it.
During the day the space is naturally well-lit, but at night lanterns near the edges of the path come to life with warm yellow glow, flickering as if by candlelight (though containing no flames). Near the bath one can find a basket of herbs and citrus fruits, though evidently inedible and meant only to supply aromatics to the water. Fortunately, the bath seems to refresh itself after use, even if filth is dragged in.