housing.
the pinegrove apartment building looms over the cul-de-sac and casts its imposing shadow, which might normally cause problems if not for the impressive number of lights its equipped with. this is where the majority of shadowpeaks residents live. the floor plan is nothing to sneeze at, and each apartment will feature accents in your sin colors and have a kitchen, a living room, 2 bathrooms, & 2 bedrooms. the front door will also have a crest with your sin brand on it. they'll also have electricity, running water, and be minimally furnished ( ex. pots, pans, utensils, beds, sheets, chairs, & tables ) - any additional decor can be either found or won ( in games ).
if you'd like to broaden your horizons ( and expand your living situation ) then you can always leave the pinegrove apartments in favor of moving into one of the empty houses framing it. there are two types of floor plans, but the only difference is the size. like the apartments your accent colors will depend on the sins inhabiting the house as will the crests on the doors. you'll also get a minimally furnished house.
🎇 all of the previous upgrades belonging to your sin's original houses are still available, but now they exist in a shared pocket dimension - so if kaveh and neuvillette both open the door to the spa, then they'll end up crossing paths in the spa. in your character's new homes they'll stumble across a couple of different doors labeled with sin brands corresponding to theirs ( and their roommates ) with the upgrades residing behind them. *note* that only a wrath can open a wrath door and only an envy can open an envy door even if they happen to be living under the same roof - robin can't open the door to wrath's pool, but sunday can invite robin into wrath's pool.
in either case ( apartment or house ) you'll find a severely aged brochure that feels familiar...
if you'd like to broaden your horizons ( and expand your living situation ) then you can always leave the pinegrove apartments in favor of moving into one of the empty houses framing it. there are two types of floor plans, but the only difference is the size. like the apartments your accent colors will depend on the sins inhabiting the house as will the crests on the doors. you'll also get a minimally furnished house.
🎇 all of the previous upgrades belonging to your sin's original houses are still available, but now they exist in a shared pocket dimension - so if kaveh and neuvillette both open the door to the spa, then they'll end up crossing paths in the spa. in your character's new homes they'll stumble across a couple of different doors labeled with sin brands corresponding to theirs ( and their roommates ) with the upgrades residing behind them. *note* that only a wrath can open a wrath door and only an envy can open an envy door even if they happen to be living under the same roof - robin can't open the door to wrath's pool, but sunday can invite robin into wrath's pool.
in either case ( apartment or house ) you'll find a severely aged brochure that feels familiar...

Study / Music Room.
In the far end of the hall, the floor depresses a couple of steps to create a simple stage, where stand a number of instruments—an upright grand piano, a couple acoustic guitars, a simple scale of kettledrums, and one(1) ukelele. The walls here round out to create a bulbous tip which, along with the ceiling's height and acoustical panels, create a sort of miniature concert stage. Cushions line on the steps in sections for audience member comfort, should they wish to listen to the performance up-close and personal.
Almost a third of the way through the room, two wall partitions slightly narrow the room, with acoustic paneling on one side and fiberglass on the other, creating a partial divide that insulates musicians from the sounds from the other side of the lounge, such that they may concentrate on their performance unhindered. Modular sofas sit against the partitions, with book-stands next to them atop which reading lights stand for those who'd like to do some evening study, and closer to the door sit a couple of single-seat and two-seat couches surrounding a low coffee table for any Greed pow-wows.
Of course, it wouldn't be Greed without a display of wealth: from end to end the room's walls are flaked with layers gold, patterned to recreate the surface of a gold ore—tasteful flaunting, rather than the gaudiness of solid gold from wall to wall. Similarly, the furniture uses gold as an accent, coffee table made of marble with gold veins running through, book-stands made with a minimalist design of brass frames and glass panels, and reading lights made of stained glass and embedded jewels.
Notably, while sound travels well from the pit to the lounge and not so well vice-versa, the whole room is additionally layered in fiberglass to stifle noises made outside the room. It isn't completely soundproof, but it does make the room the ideal place to get some quiet time. Noises made inside the Musical Study Hall are similarly muffled, so the rest of the house can enjoy quiet when a concert is in session.