housing.
the pinegrove apartment building looms over the cul-de-sac and casts its imposing shadow, which might normally cause problems if not for the impressive number of lights its equipped with. this is where the majority of shadowpeaks residents live. the floor plan is nothing to sneeze at, and each apartment will feature accents in your sin colors and have a kitchen, a living room, 2 bathrooms, & 2 bedrooms. the front door will also have a crest with your sin brand on it. they'll also have electricity, running water, and be minimally furnished ( ex. pots, pans, utensils, beds, sheets, chairs, & tables ) - any additional decor can be either found or won ( in games ).
if you'd like to broaden your horizons ( and expand your living situation ) then you can always leave the pinegrove apartments in favor of moving into one of the empty houses framing it. there are two types of floor plans, but the only difference is the size. like the apartments your accent colors will depend on the sins inhabiting the house as will the crests on the doors. you'll also get a minimally furnished house.
🎇 all of the previous upgrades belonging to your sin's original houses are still available, but now they exist in a shared pocket dimension - so if kaveh and neuvillette both open the door to the spa, then they'll end up crossing paths in the spa. in your character's new homes they'll stumble across a couple of different doors labeled with sin brands corresponding to theirs ( and their roommates ) with the upgrades residing behind them. *note* that only a wrath can open a wrath door and only an envy can open an envy door even if they happen to be living under the same roof - robin can't open the door to wrath's pool, but sunday can invite robin into wrath's pool.
in either case ( apartment or house ) you'll find a severely aged brochure that feels familiar...
if you'd like to broaden your horizons ( and expand your living situation ) then you can always leave the pinegrove apartments in favor of moving into one of the empty houses framing it. there are two types of floor plans, but the only difference is the size. like the apartments your accent colors will depend on the sins inhabiting the house as will the crests on the doors. you'll also get a minimally furnished house.
🎇 all of the previous upgrades belonging to your sin's original houses are still available, but now they exist in a shared pocket dimension - so if kaveh and neuvillette both open the door to the spa, then they'll end up crossing paths in the spa. in your character's new homes they'll stumble across a couple of different doors labeled with sin brands corresponding to theirs ( and their roommates ) with the upgrades residing behind them. *note* that only a wrath can open a wrath door and only an envy can open an envy door even if they happen to be living under the same roof - robin can't open the door to wrath's pool, but sunday can invite robin into wrath's pool.
in either case ( apartment or house ) you'll find a severely aged brochure that feels familiar...

Kitchen.
The cabinets are painted a soft blush, and the countertops are a smooth, warm granite that’s perfect for preparing meals, with windows adorned in adorable little curtains for the right, homelike mood.
Modern stainless-steel appliances, including a sleek oven with red vintage-style knobs and a matching refrigerator and large freezer, stand side by side with traditional touches like a large farmhouse sink and open shelving displaying rosy porcelain dishes and heirloom teacups, and cabinets stocked with mittens and towels and cleaning supplies to keep the space spic and span!
The central island, topped with butcher block wood, offers plenty of space for meal prep and doubles as a gathering spot with bar stools for hosting guests. The drawers are stocked with polished stainless-steel cutlery, their handles adorned with subtle red detailing, while rosy-colored pots and pans hang from a rack overhead. You'll find all you need to keep the space clean as well, while red-handled utensils are neatly arranged together with jars on the countertops, ready to assist with any culinary creation.
An attached large pantry provides ample space for storage for treats, and carving room with washing space and all the necessities one needs to slice and dice, provides a separate location to prepare even the most complicated game meats, as well as providing ample freezers and storage and ceiling hooks for curing and more.
Soft light filters through rose-patterned curtains, casting a warm glow on the polished oak floors, and and the kitchen self-cleans and sanitizes every twelve hours. How could anything ever go wrong here?